Time to wrap my head around working with hex grids in unity. It’s a daunting concept made much easier with a little research.
A quick and dirty look at persistent data. Keeping data between scenes in Unity as well as saving and loading game data between sessions.
Today I added a pause menu to my Unity game as well as a main menu. Part of that implemented a quick and easy way to switch the scene.
I tackled a couple more things in my untitled space game. Rotation and thrust seem like such a simple idea, and in the end they were!
Yeah, I’m finally back and developing again. I sat down to play with Unity this morning and by the afternoon I had a very crude space game.
I want to container garden while protecting the plants from the local chickens. So I’m building some DIY upside-down planter hangers
Game development has to start somewhere, so I got underway! A few sprites, a tilemap, and my first movement control script!
Back to the Beginning Now that I’ve gone through all kinds of tutorials and spent a good while planning the…
Almost time to start building a game. First thing to do is some planning to get an idea of what I want and how I want it to happen!
Time for a much more in-depth tutorial to help educate myself on the basics of 2D game development in Unity. From initial setup to building!