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Tag: Unity

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Mini (Game) Beginnings

October 10, 2020 Loren Leave a comment
This entry is part 15 of 15 in the series Game Development

It is time to build my first mini game. Well, time to start building my first mini game, because there’s a lot involved with my idea. . .

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Posted in: IT Ninja, Game Development Filed under: Unity, Game Development
Game Development Header

Items and Inventory

October 3, 2020 Loren Leave a comment
This entry is part 14 of 15 in the series Game Development

Time to tackle player’s inventory within my game. It’s been rough, but I think I have a workable system in place.

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Posted in: Game Development, IT Ninja Filed under: Unity, Game Development
Game Development Header

Sound It Out

September 27, 2020 Loren Leave a comment
This entry is part 13 of 15 in the series Game Development

A game is not complete without sound. Time for me to build a system and add it to my game. Come on, make some noise!

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Posted in: IT Ninja, Game Development Filed under: Unity, Game Development
Game Development Header

Interactables and You

September 26, 2020 Loren Leave a comment
This entry is part 12 of 15 in the series Game Development

IT Ninja is getting better all the time. I’ve replaced my QuestGiver with a new Interactable that handles all kinds of interaction.

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Posted in: Projects, Game Development, IT Ninja Filed under: Unity, Game Development
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Questing Improved

September 3, 2020 Loren Leave a comment
This entry is part 11 of 15 in the series Game Development

I had a barely functional questing system built. Now I’ve added new functionality and improvements that I felt were necessary.

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Posted in: IT Ninja, Projects, Game Development Filed under: Unity, Game Development
Game Development Header

What Time Is It?

Loren Leave a comment
This entry is part 10 of 15 in the series Game Development

I really want time to play a role in my game, so I need to implement an in-game timekeeping system. And I did!

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Posted in: Projects, Game Development, IT Ninja Filed under: Unity, Game Development
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Questing and Dialog

August 30, 2020 Loren Leave a comment
This entry is part 9 of 15 in the series Game Development

It’s time to add a questing system to my game. For now we’ll play with one single quest to see how it goes.

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Posted in: IT Ninja, Projects, Game Development Filed under: Game Development, Unity
Game Development Header

The New IT Ninja

August 20, 2020 Loren Leave a comment
This entry is part 8 of 15 in the series Game Development

I’ve been working on a different IT Ninja and it’s becoming something. I have a Main Menu screen with working save/load functionality!

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Posted in: Game Development, IT Ninja Filed under: Unity, Game Development, RPG
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Hex Grids and You

July 27, 2020 Loren Leave a comment
This entry is part 4 of 4 in the series Space Game

Time to wrap my head around working with hex grids in unity. It’s a daunting concept made much easier with a little research.

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Posted in: Game Development Filed under: Unity, Game Development, Script
Game Development Header

Persistent Data

July 25, 2020 Loren Leave a comment
This entry is part 3 of 4 in the series Space Game

A quick and dirty look at persistent data. Keeping data between scenes in Unity as well as saving and loading game data between sessions.

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Posted in: Game Development Filed under: Unity, Game Development, Script

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