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Month: July 2020

Game Development Header

Hex Grids and You

July 27, 2020 Loren Leave a comment
This entry is part 4 of 4 in the series Space Game

Time to wrap my head around working with hex grids in unity. It’s a daunting concept made much easier with a little research.

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Posted in: Game Development Filed under: Unity, Game Development, Script
Spooky Moon

Space Continues

Loren Leave a comment

Another week of the usual monotony. You must look on the bright side though, I’m actually putting in real work on the space game!

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Posted in: Daily Grind Filed under: Mental Health, Gardening, Coronavirus, Work, Accounting
Game Development Header

Persistent Data

July 25, 2020 Loren Leave a comment
This entry is part 3 of 4 in the series Space Game

A quick and dirty look at persistent data. Keeping data between scenes in Unity as well as saving and loading game data between sessions.

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Posted in: Game Development Filed under: Unity, Game Development, Script
Game Development Header

Setting the Scene

July 20, 2020 Loren Leave a comment

Today I added a pause menu to my Unity game as well as a main menu. Part of that implemented a quick and easy way to switch the scene.

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Posted in: Game Development Filed under: Unity, Game Development
Puffy Love

Developing Space

Loren Leave a comment

I’ve started an ambitious project, developing an as yet untitled space game in Unity. It’s slow going, but I think it may actually come together eventually.

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Posted in: Daily Grind Filed under: Mental Health, Work, Game Development
Game Development Header

Turning It Around

July 19, 2020 Loren Leave a comment
This entry is part 2 of 4 in the series Space Game

I tackled a couple more things in my untitled space game. Rotation and thrust seem like such a simple idea, and in the end they were!

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Posted in: Game Development
Game Development Header

Space Game

July 18, 2020 Loren Leave a comment
This entry is part 1 of 4 in the series Space Game

Yeah, I’m finally back and developing again. I sat down to play with Unity this morning and by the afternoon I had a very crude space game.

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Posted in: Game Development Filed under: Unity, Game Development
Darkness Descends

Deferred Dragoncon

July 13, 2020 Loren Leave a comment

Dragoncon has been cancelled. Well, sorta. Makes sense, it was expected. Not like I could go anyway. Oh well, what you gonna do?

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Posted in: Daily Grind Filed under: Dragoncon, Work
Waterworks

The Handmaid’s Fling

July 6, 2020 Loren Leave a comment

Binged the entirety of The Handmaid’s Tale this week. Great show! I really wish there was more available now. Oh, and I did work stuff too.

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Posted in: Daily Grind Filed under: Work, Accounting, Gardening

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