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Month: August 2020

Frothing Ocean

Partial Lockdown Week 1

August 31, 2020 Loren Leave a comment

I’m back in a state of partial lockdown. Not supposed to leave the house except for essentials, and not allowed to leave at night.

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Posted in: Daily Grind Filed under: Work, Game Development, Gardening, Curfew
Game Development Header

Questing and Dialog

August 30, 2020 Loren Leave a comment
This entry is part 9 of 15 in the series Game Development

It’s time to add a questing system to my game. For now we’ll play with one single quest to see how it goes.

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Posted in: Projects, Game Development, IT Ninja Filed under: Game Development, Unity
Surf Crashing

Storm’s A’comin’

August 24, 2020 Loren Leave a comment

Another big storm is set to roll through. Gotta get everything prepared before that happens. How bad will it get?

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Posted in: Daily Grind Filed under: Curfew, Work, Game Development, Gardening
Game Development Header

The New IT Ninja

August 20, 2020 Loren Leave a comment
This entry is part 8 of 15 in the series Game Development

I’ve been working on a different IT Ninja and it’s becoming something. I have a Main Menu screen with working save/load functionality!

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Posted in: Game Development, IT Ninja Filed under: Unity, Game Development, RPG
Closeup of Coral

Permit Permutations

August 17, 2020 Loren Leave a comment

Still waiting for things so I can get my work permit renewed. Not a very exciting week, but I survived and will continue to do so.

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Posted in: Daily Grind Filed under: Work, Game Development
Driftwood

Electric Enemy

August 10, 2020 Loren Leave a comment

It really feels like the electric company is out to ruin my day. They really do make life harder when they can’t keep the power on.

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Posted in: Daily Grind Filed under: Work, Accounting, Restocking
Crashing Waves

Pest Power Problems

August 3, 2020 Loren Leave a comment

First time doing pest control for the company. Also a week full of power problems. Bad weather in the middle. Game development scattered throughout.

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Posted in: Daily Grind Filed under: Work, Game Development

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